The Bureau: XCom Declassified - 2013
Developed by 2K Marin - Released by 2K Games
The Bureau was the second project released by 2K Marin in August of 2013, a 3rd person tactical shooter. As Audio Director, I supervised all audio creation and implementation.
I created various sound effects for the game, mostly scripted sequences and cinematics,
but also contributing to systemic audio as well, such as weapons and foley work.
I also supervised the music, working directly with our composer, Garry Schyman,
on the creation of the score, as well as handling all music implementation.
MUSIC IMPLEMENTATION
I spent a lot of time on the music design for the game. I experimented a lot with the complex interactive music system in our audio engine, Wwise. My goal was for the music to progress along with the player as they made their way through each combat encounter.
I have written an article explaining what I did, with examples from my Wwise session.