Audio Department Organizational Strategy

As I joined Telltale Games in 2014, they were in the beginning stages of what would come to be known as The Very Hard Plan. This was to be a large scale expansion of the studio, a rapid growth from a struggling independent developer into a multi-project publisher, kickstarted by the critical and commercial success of The Walking Dead.

The studio was evolving rapidly. The audio team needed to evolve along with it.

When I became the Audio Director, I wanted to show how I would structure the audio department and how it would function within the studio as a whole. I created a presentation that laid out how Audio would fit in the growing company, not just from a project development standpoint, but also how it would function interdepartmentally.

The original document was created in February of 2015. The one linked below is a slightly updated version I shared with the studio a year later.

As with my previous document, what I detailed here was somewhat specific to Telltale Games and the unique ways it functioned as a studio. I don’t think I was re-inventing the wheel, I was just trying to elevate my department in the eyes of the studio leadership and set us up to succeed the best I could. It didn’t work out the way that I wished but it at least it served as a blueprint that helped guide me through all the craziness of what followed.

Enjoy.

Telltale Audio Department Organizational Strategy